Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays
Representing users' hands and fingers in virtual reality is crucial for many tasks. Recently, virtual reality head-mounted displays, capable of camera-based inside-out tracking and finger and hand tracking, are becoming popular and complement add-on solutions, such as Leap Motion. However, interacting with physical objects requires an accurate grounded positioning of the virtual reality coordinate system relative to relevant objects, and a good spatial positioning of the user's fingers and hands. In order to get a better understanding of the capabilities of Virtual Reality headset finger tracking solutions for interacting with physical objects, we ran a controlled experiment (n = 24) comparing two
commodity hand and finger tracking systems (HTC Vive and Leap Motion) and report on the accuracy of commodity hand tracking systems.
Daniel Schneider, Alexander Otte, Axel Simon Kublin, Per Ola Kristensson, Eyal Ofek, Michel Pahud, Alexander Martschenko & Jens Grubert. Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020, pp. 804-805. DOI
Daniel Schneider, Verena Biener, Alexander Otte, Travis Gesslein, Philipp Gagel, Cuauhtli Campos, Klen Čopič Pucihar, Matjaž Kljun, Eyal Ofek, Michel Pahud, Per Ola Kristensson & Jens Grubert. Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays. In Proceedings of the 2021 Symposium on Spatial User Interaction, Article 7, pp. 1–11. arxiv preprint | DOI