Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays
Abstract
Representing users' hands and fingers in virtual reality is crucial for many tasks. Recently, virtual reality head-mounted displays, capable of camera-based inside-out tracking and finger and hand tracking, are becoming popular and complement add-on solutions, such as Leap Motion. However, interacting with physical objects requires an accurate grounded positioning of the virtual reality coordinate system relative to relevant objects, and a good spatial positioning of the user's fingers and hands. In order to get a better understanding of the capabilities of Virtual Reality headset finger tracking solutions for interacting with physical objects, we ran a controlled experiment (n = 24) comparing two
commodity hand and finger tracking systems (HTC Vive and Leap Motion) and report on the accuracy of commodity hand tracking systems.
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Daniel Schneider, Alexander Otte, Axel Simon Kublin, Per Ola Kristensson, Eyal Ofek, Michel Pahud, Alexander Martschenko & Jens Grubert. Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020, pp. 804-805. DOI
Daniel Schneider, Verena Biener, Alexander Otte, Travis Gesslein, Philipp Gagel, Cuauhtli Campos, Klen Čopič Pucihar, Matjaž Kljun, Eyal Ofek, Michel Pahud, Per Ola Kristensson & Jens Grubert. Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays. In Proceedings of the 2021 Symposium on Spatial User Interaction, Article 7, pp. 1–11. arxiv preprint | DOI