Schnellzugriff:
Bücher
- Jens Grubert and Raphael Grasset. Augmented Reality for Android Application Development. November 2013 Packt Publishing Limited. ISBN 978-1782168553.
url
Buchkapitel
- Jens Grubert. Mixed Reality Interaction Techniques. In Springer Handbook of Augmented Reality. ISBN: 978-3-030-67822-7. arxiv preprint | article | book
- Verena Biener, Eyal Ofek, Michel Pahud, Per Ola Kristensson & Jens Grubert (2023). Extended reality for knowledge work in everyday environments. In Everyday Virtual and Augmented Reality, 21-56. Cham: Springer International Publishing. ISBN: 978-3-031-05804-2. arxiv preprint | article | book
- Jens Grubert. Mixed Reality – zwischen Digitaler und Physischer Welt. In Zwischen den Welten, Bd. 13 – Digitalisierung, 2018, Cuvillier Verlag Göttingen, ISBN: 978-3-7369-9737-0, pp. 41-52.
- Jens Grubert. Die Zukunft sehen: Die Chancen und Herausforderungen der Erweiterten und Virtuellen Realität für industrielle Anwendungen (Seeing the Future: Chances and Challenges of Augmented and Virtual Reality in Industrial Applications). In Zwischen den Welten, Bd. 11 - ZukunftsDesign - offen.innovativ.machen, 2017, Cuvillier Verlag Göttingen, ISBN: 978-3-7369-8565-0, pp. 118-125.
arxiv preprint
- Jens Grubert, Steffen Sauer, Dirk Berndt & Rüdiger Mecke. Augmented Reality basierte Werkerassistenz (Augmented Reality Based Worker Assistance). In Digital Engineering - Herausforderung für die Arbeits- und Betriebsorganisation (Digital Engineering – Challenges for Work- and Company Organisation), 2009, GITO press, Berlin. ISBN 978-3940019806 pp. 341-360.
Zeitschriftenartikel
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Jens Grubert, Lukas Witzani, Alexander Otte, Travis Gesslein, Matthias Kranz & Per Ola Kristensson. Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone System. In IEEE Transactions on Visualization and Computer Graphics (im Erscheinen). DOI | arxiv preprint
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Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster, Seyedmasih Tabaei, Leon Lindlein, Jinghui Hu, Negar Nouri, John J. Dudley, Per Ola Kristensson, Jörg Müller & Jens Grubert. Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR through Video Analysis. In IEEE Transactions on Visualization and Computer Graphics (TVCG), im Erscheinen.
arxiv preprint
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Maheshya Weerasinghe, Verena Biener, Jens Grubert, Aaron J. Quigley, Alice Toniolo, Klen Čopič Pucihar & Matjaž Kljun. VocabulARy: Learning Vocabulary in AR Supported by Keyword Visualisations. In IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 28, no. 11, Nov. 2022, pp. 3748-3758. arxiv preprint | DOI | video
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Verena Biener, Snehanjali Kalamkar, Negar Nouri, Eyal Ofek, Michel Pahud, John J. Dudley, Jinghui Hu, Per Ola Kristensson, Maheshya Weerasinghe, Klen Čopič Pucihar, Matjaž Kljun, Stephan Streuber & Jens Grubert. Quantifying the Effects of Working in VR for One Week. In IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 28, no. 11, Nov. 2022, pp. 3810-3820. arxiv preprint | DOI
- Verena Biener, Travis Gesslein, Daniel Schneider, Felix Kawala, Alexander Otte, Per Ola Kristensson, Michel Pahud, Eyal Ofek, Cuauhtli Campos, Matjaž Kljun, Klen Čopič Pucihar & Jens Grubert. PoVRPoint: Authoring Presentations in Mobile Virtual Reality. In IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 28, no. 5, May 2022, pp. 2069-2079. arxiv preprint | teaser video | main video | DOI
- Oliver Dietz & Jens Grubert. Towards Open-Source Web-based 3D Reconstruction for Non-Professionals. Frontiers in Virtual Reality, 169, 2022. DOI
- Verena Biener, Daniel Schneider, Travis Gesslein, Alexander Otte, Bastian Kuth, Per Ola Kristensson, Eyal Ofek, Michel Pahud & Jens Grubert. Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers. In IEEE Transactions of Visualization and Computer Graphics (TVCG), vol. 26, no. 12, 2020, pp. 3490-3502. arxiv preprint | teaser video | IEEE ISMAR 2020 presentation | DOI
- Daniel Schneider, Alexander Otte, Travis Gesslein, Philipp Gagel, Bastian Kuth, Mohamad Shahm Damlakhi, Oliver Dietz, Eyal Ofek, Michel Pahud, Per Ola Kristensson, Jörg Müller & Jens Grubert. ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality. In IEEE Transactions of Visualization and Computer Graphics (TVCG), vol. 25, no. 11, Nov. 2019, pp. 3190-3201.
arxiv version | IEEE version | video | DOI
- Jens Grubert, Eyal Ofek, Michel Pahud and Per Ola Kristensson. The Office of the Future: Virtual, Portable, and Global. In IEEE computer graphics and applications 38, no. 6, 2018, pp. 125-133.
arxiv preprint | Microsoft post | journal website
- Jens Grubert, Yuta Itoh, Kenneth Moser & J. Edward Swan II. A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays. In IEEE Transactions of Visualization and Computer Graphics (TVCG), 24(9), 2017, pp.2649-2662.
arxiv preprint | IEEE version | doi
- Jens Grubert, Matthias Kranz & Aaron Quigley. Challenges in Mobile Multi-Device Ecosystems. In mUX: The Journal of Mobile User Experience, 2016, 5(1), pp. 1-22.
open access version | arxiv preprint | doi
- Jens Grubert, Tobias Langlotz, Stefanie Zollmann & Holger Regenbrecht, Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality. In IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 23 (6), 2017, pp. 1706-1724.
preprint | IEEE Xplore version | bib | doi
- Andreas Hartl, Clemens Arth, Jens Grubert & Dieter Schmalstieg. Efficient Verification of Holograms Using Mobile Augmented Reality. In IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 22, 7, 2016, pp. 1843-1851.
preprint | doi
- Jens Grubert, Michel Pahud, Raphael Grasset, Dieter Schmalstieg & Hartmut Seichter. The Utility of Magic Lens Interfaces on Handheld Devices for Touristic Map Navigation. In Elsevier Pervasive and Mobile Computing, vol. 18, April 2015, pp. 88–103.
preprint | doi
- Tobias Langlotz, Jens Grubert & Raphael Grasset. Augmented Reality Browsers: Essential Products or Only Gadgets?. Commun. ACM, vol. 56, 11, 2013, pp. 34-36.
preprint | doi
- Lutz Schega, Daniel Hamacher, Irina Böckelmann, Anke Huckauf, Rüdiger Mecke, Jens Grubert & Johannes Tümler. Vergleich von Messverfahren zur Analyse der Herzfrequenzvariabilität (HRV) (Analysis of Heart-Rate Variability). In Deutsche Zeitschrift für Sportmedizin DZSM (German Journal for Sports Medicine) 61, 12, 2010, pp. 17-21.
pdf
- Michael Schenk, Jens Grubert, Steffen Sauer, Dirk Berndt & Rüdiger Mecke. Augmented Reality. Ein neuer Ansatz für Assistenzsysteme in der Produktion (Augmented Reality. A Novel Approach for Assistance Systems in Production). In Zeitschrift Industrie Management (Journal of Industrial Management) 26, 2, 2010. Gito press Berlin, pp. 33-36
url
- Tobias Isenberg, Maarten Everts, Jens Grubert & Sheelagh Carpendale. Interactive Exploratory Visualization of 2D Vector Fields. In Computer Graphics Forum, 27(3), May 2008, pp. 983-990.
video | url | url | bib | doi
Konferenz- und Posterbeiträge
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Verena Biener, Snehanjali Kalamkar, John J. Dudley, Jinghui Hu, Per Ola Kristensson, Jörg Müller & Jens Grubert. Working with XR in Public: Effects on Users and Bystanders. In Adjunct Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces 2024, im Erscheinen.
preprint
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Forouzan Farzinnejad, Javad Rasti, Navid Khezrian & Jens Grubert. The Effect of an Exergame on the Shadow Play Skill Based on Muscle Memory for Young Female Participants: The Case of Forehand Drive in Table Tennis. In Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2023 (ISMAR 2023), pp. 1152-1160.
arxiv preprint |
DOI |
Daten
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Snehanjali Kalamkar, Verena Biener, Fabian Beck & Jens Grubert. Remote Monitoring and Teleoperation of Autonomous Vehicles — Is Virtual Reality an Option?. In Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2023 (ISMAR 2023), pp. 463-472.
arxiv preprint |
DOI |
Daten
- Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster, Seyedmasih Tabaei, Leon Lindlein, Jinghui Hu, Negar Nouri, John J. Dudley, Per Ola Kristensson, Jörg Müller & Jens Grubert. Video Analysis of Behavioral Patterns During Prolonged Work in VR. In Adjunct Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2023 (ISMAR 2023), pp. 466-467.
arxiv preprint |
DOI
- Solveig Rabsahl, Thomas Satzger, Snehanjali Kalamkar, Jens Grubert & Fabian Beck. Symbolic Event Visualization for Analyzing User Input and Behavior of Augmented Reality Sessions. In EuroVis Posters 2023, The Eurographics Association.
DOI
- Daniel Schneider, Verena Biener, Alexander Otte, Travis Gesslein, Philipp Gagel, Cuauhtli Campos, Klen Čopič Pucihar, Matjaž Kljun, Eyal Ofek, Michel Pahud, Per Ola Kristensson & Jens Grubert. Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays. In Proceedings of the 2021 Symposium on Spatial User Interaction, Article 7, pp. 1–11. arxiv preprint | DOI
- Barret Ens, Benjamin Bach, Maxime Cordeil, Engelke Ulrich, Marcos Serrano, Wesley Willet, Arnaud Prouzeau, Christoph Anthes, Wolfgang Büschel, Cody Dunne, Tim Dwyer, Jens Grubert, Haga Jason, Nurit Kirhsenbaum, Dylan Kobayashi, Tica Lin, Monsurat Olaosebikan, Fabian Pointecker, David Saffo, Nazmus Saquib, Dieter Schmalstieg, Danielle Albers Szafir, Matt Whitlock, and Yalong Yang. Grand Challenges in Immersive Analytics. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI 2021), pp. 1-17. preprint | DOI
- Travis Gesslein, Verena Biener, Philipp Gagel, Daniel Schneider, Per Ola Kristensson, Eyal Ofek, Michel Pahud & Jens Grubert. Pen-based Interaction with Spreadsheets in Mobile Virtual Reality. In Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2020), pp. 361-373. arxiv preprint | teaser video | VentureBeat press article | mixed.de press article | DOI
- Tim Menzner, Travis Gesslein, Alexander Otte & Jens Grubert. Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality. In Proceedings of IEEE Virtual Reality (VR) 2020, pp. 372-381. arxiv preprint | teaser video | conference talk video | DOI
- Anna Eiberger, Per Ola Kristensson, Susanne Mayr, Matthias Kranz & Jens Grubert. Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display. In Proceedings of the 2019 Symposium on Spatial User Interaction, pp. 1-9. paper
- Alexander Otte, Daniel Schneider, Tim Menzner, Travis Gesslein, Philipp Gagel & Jens Grubert. Evaluating Text Entry in Virtual Reality using a Touch-sensitive Physical Keyboard. In Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2019), pp. 387-392. paper
- Matjaz Kljun, Klen Čopič Pucihar, Jason Mark Alexander, Maheshya Weerasinghe, Cuauhtli Campos, Julie Ducasse, Barbara Kopačin, Jens Grubert, Paul Coulton & Miha Čelar. Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books. In Proceedings of ACM Conference on Human Factors in Computing Systems 2019 (CHI 2019), Paper 103, pp. 1-12.
preprint | doi | video
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Tim Menzner, Alexander Otte, Travis Gesslein, Philipp Gagel, Daniel Schneider & Jens Grubert. A Capacitive-sensing Physical Keyboard for VR Text Entry. In Proceedings of IEEE Virtual Reality (VR) 2019, pp. 1080-1081. paper
- Fabian Göttl, Philipp Gagel & Jens Grubert. Efficient Pose Tracking from Natural Features in Standard Web Browsers. In Proceedings of the 23rd International ACM Conference on 3D Web Technology (Web3D). 20-22 June 2018, Poznań, Poland, pp. 1-4. arxiv preprint | video | doi
- Jens Grubert, Lukas Witzani, Eyal Ofek, Michel Pahud, Matthias Kranz & Per Ola Kristensson. Effects of Hand Representations for Typing in Virtual Reality. In Proceedings of IEEE Virtual Realiy (VR) 2018, Reutlingen, Germany, pp. 151-158.
preprint | arxiv version | teaser video | main video | doi
- Jens Grubert, Lukas Witzani, Eyal Ofek, Michel Pahud, Matthias Kranz & Per Ola Kristensson. Text Entry in Immersive Head-Mounted Display-based Virtual Reality using
Standard Keyboards. In Proceedings of IEEE Virtual Realiy (VR) 2018, Reutlingen, Germany, pp. 159-166.
preprint | arxiv version | teaser video | main video | doi
- Jens Grubert & Matthias Kranz. HeadPhones: Ad Hoc Mobile Multi-Display Environments through Head Tracking. In Proceedings of ACM Conference on Human Factors in Computing Systems 2017 (CHI 2017), May 6-11 2017, Denver, USA, pp. 3966-3971.
open access paper | teaser video | full video
- Daniel Schneider & Jens Grubert. Towards Around-Device Interaction using Corneal Imaging. In Proceedings of the 2017 ACM Conference on Interactive Surfaces and Spaces (ISS 2017), Brighton, UK, pp. 287–293.
arxiv preprint | doi
- Daniel Schneider & Jens Grubert. Feasibility of Corneal Imaging for Handheld Augmented Reality. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2017), Nantes, France, pp. 44-45.
arxiv preprint | doi
- Peter Mohr, Markus Tatzgern, Jens Grubert, Dieter Schmalstieg & Denis Kalkofen. Adaptive User Perspective Rendering for Handheld Augmented Reality. In Proceedings of IEEE 3DUI 2017, March 18-19 2017, Los Angeles, USA, pp. 176-181.
Honorable Mention for Best Paper | paper | presentation | doi
- Jens Grubert, Eyal Ofek, Michel Pahud, Matthias Kranz & Dieter Schmalstieg. GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses. In Proceedings of the 2016 ACM Conference on Interactive Surfaces and Spaces, Niagara Falls, Canada, pp. 215-224.
preprint | doi
- Iris Seidinger & Jens Grubert. 3D Character Customization for Non-Professional Users in Handheld Augmented Reality. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), September 19-23 2017, Merida, Mexico, pp. 129-134.
preprint|video | doi
- Klen Copic Pucihar, Jens Grubert & Matjaz Kljun. Dual Camera Magic Lens for Handheld AR Sketching. In Proceedings INTERACT 2015, pp. 523-527.
preprint|poster|video | doi
- Jens Grubert, Matthias Heinisch, Aaron Quigley & Dieter Schmalstieg. MultiFi: Multi-Fidelity Interaction with Displays On and Around the Body. In Proceedings of ACM Conference on Human Factors in Computing Systems 2015 (CHI 2015), April 18-23 2015, Seoul, pp. 3933-3942.
preprint |presentation | teaser video | full video | extended study description | video of study conditions | doi
- Andreas Hartl, Jens Grubert, Christian Reinbacher, Clemens Arth & Dieter Schmalstieg. Mobile User Interfaces for Efficient Verification of Holograms. In Proceedings of IEEE Virtual Reality 2015. March 23-27, Arles France, pp. 119-126.
preprint | video | slides
- Jens Grubert, Hartmut Seichter & Dieter Schmalstieg. Towards User Perspective Augmented Reality for Public Displays. In Proceedings of the Thirteenth IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR 2014). September 10-12, Munich, Germany, pp. 267-268. preprint | poster | doi
- Andreas Hartl, Jens Grubert, Gerhard Reitmayr & Dieter Schmalstieg. Mobile Interactive Hologram Verification. In Proceedings of the Twelths IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR 2013). October 1-4, Adelaide, Australia, pp. 75-82.
doi
- Jens Grubert & Dieter Schmalstieg. Playing it Real Again: A Repeated Evaluation of Magic Lens and Static Peephole Interfaces in Public Space. In Proccedings of ACM SIGCHI’s International Conference on Human-Computer Interaction with Mobile Devices and Services 2013 (MobileHCI’13), August 27-30, 2013, Munich, Germany, pp. 99-103.
pdf | slides (modified for online use) | doi
- Jens Grubert, Raphaël Grasset &Gerhard Reitmayr. Exploring the Design of Hybrid Interfaces for Augmented Posters in Public Spaces. In Proceedings of the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012). October 14-17, 2012, Copenhagen, Denmark, pp. 28-36.
slides (modified for online use) | video | doi
- Jens Grubert, Ann Morrison, Helmut Munz &Gerhard Reitmayr. Playing it Real: Magic Lens and Static Peephole Interfaces for Games in a Public Space. In Proccedings of ACM SIGCHI's International Conference on Human-Computer Interaction with Mobile Devices and Services 2012 (MobileHCI'12), September 21-24, 2012, San Francisco, USA, pp. 231-240.
pdf | slides (modified for online use) | video | doi
- Christoph Oberhofer, Jens Grubert & Gerhard Reitmayr. Natural Feature Tracking in JavaScript. In Proceedings of the IEEE Virtual Reality Conference 2012 (IEEE VR 2012). March 04-08, 2012, Orange County, USA, pp. 111-112.
poster | doi
- Lyndon J. B. Nixon, Jens Grubert, Gerhard Reitmayr & James Scicluna. Semantics Enhancing Augmented Reality. In On the Move to Meaningful Internet Systems: OTM 2012. Springer Berlin Heidelberg, pp. 863-870.
pdf | publisher website
- Lyndon J. B. Nixon, Jens Grubert, Gerhard Reitmayr & James Scicluna. SmartReality: Integrating the Web into Augmented Reality. In Proceedings of the I-SEMANTICS 2012 Posters & Demonstrations Track, Graz, Austria, September 5-7, 2012, pp. 48-54.
pdf
- Jens Grubert, Lyndon Nixon & Gerhard Reitmayr. Augmenting the World using Semantic Web Technologies. In ISMAR 2012 2nd Workshop on Authoring Solutions for Augmented Reality, November 5th, 2012, Atlanta, USA.
pdf| url
- Irina Böckelmann, Daniel Schenk, Tobias Rößler, Simon Adler, Björn Senft, Jens Grubert, Rüdiger Mecke, Anke Huckauf, Mario Urbina, Johannes Tümler & Sabine Darius. Physiologische Beanspruchungsreaktionen bei der Anwendung von kopfgetragenen AR-Displays (Physiological Strainreactions through application of Head Mounted AR-Displays). In 51. Wissenschaftliche Jahrestagung der Deutschen Gesellschaft für Arbeitsmedizin und Umweltmedizin e.V. (DGAUM) (51th Annual Meeting of the German Association for Occupational Medicine and Environment Medicine). March 09-12, 2011, Heidelberg, Germany.
pdf | conference proceedings (43.5 MB)
- Jens Grubert, Daniel Hamacher, Rüdiger Mecke, Irina Böckelmann, Lutz Schega, Anke Huckauf, Mario H. Urbina, Michael Schenk, Fabian Doil & Johannes Tümler. Extended Investigations of User-Related Issues in Mobile Industrial Augmented Reality. In Proceedings of the Ninth IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR 2010). October 13-16, 2010, Seoul, Korea, pp. 229-230.
doi
- Anke Huckauf, Mario Urbina, Irina Böckelmann, Lutz Schega, Rüdiger Mecke, Jens Grubert, Fabian Doil & Johannes Tümler. Perceptual Issues in Optical-See-Through Displays. In Symposium on Applied Perception in Graphics and Visualization (APGV 2010), July 23-24 2010, Los Angeles, USA, pp. 41-48.
pdf | doi
- Jens Grubert, Johannes Tümler, Rüdiger Mecke & Michael Schenk. Comparative User Study of two See-through Calibration Methods. In Proceedings of the IEEE Virtual Reality Conference 2010 (IEEE VR 2010), March 20-24, 2010, Waltham, Massachusetts, USA, pp. 269-270. doi
- Johannes Tümler, Fabian Doil, Irina Böckelmann, Lutz Schega, Daniel Hamacher, Anke Huckauf, Mario Urbina, Rüdiger Mecke & Jens Grubert. Nutzerstudie zum Einsatz mobiler Augmented Reality als Assistenzsystem in einem Referenzarbeitsbereich (User Study of mobile Augmented Reality as Assistance System at a Reference Work Site). In 13. IFF-Wissenschaftstage: Digitales Engineering und virtuelle Techniken zum Planen, Testen und Betreiben technischer Systeme (13th IFF Science Days: Digital Engineering and Virtual Technologies for Planning, Testing and Operating Technical Systems). Fraunhofer Institute for Factory Operation and Automation IFF. June 15-17, 2010, Magdeburg, Germany, pp. 164-170.
- Lutz Schega, Daniel Hamacher, Janine Peters, Irina Böckelmann, Mario Urbina, Anke Huckauf, Rüdiger Mecke, Jens Grubert, Johannes Tümler & Fabian Doil. Psychische Beanspruchung beim Einsatz unterschiedlicher Optical See-Through Head Mounted Displays (Mental Strain of Using Various Optical See-Through Head Mounted Displays). In 50. Wissenschaftliche Jahrestagung der Deutschen Gesellschaft für Arbeitsmedizin und Umweltmedizin e.V. (DGAUM) (50th Annual Meeting of the German Association for Occupational Medicine and Environment Medicine). June 16-19, 2010, Dortmund, Germany, p. 335.
pdf (conference proceedings, 28.5 MB)
- Jens Grubert, Johannes Tümler & Rüdiger Mecke. Optimierung der See-Through-Kalibrierung für mobile Augmented-Reality-Assistenzsysteme (Optimisation of the See-Through-Calibration for Mobile Augmented Reality Assistance Systems). In 12. IFF-Wissenschaftstage: Digitales Engineering und virtuelle Techniken zum Planen, Testen und Betreiben technischer Systeme (12th IFF Science Days: Digital Engineering and Virtual Technologies for Planning, Testing and Operating Technical Systems). Fraunhofer Institute for Factory Operation and Automation IFF. June 16-18, 2009, Magdeburg, Germany. Fraunhofer IRB Press Stuttgart. ISBN 978-3-8396-0023-8.
pdf
- Jens Grubert, Sheelagh Carpendale & Tobias Isenberg. Interactive Stroke-Based NPR using Hand Postures on Large Displays. In Short Papers at Eurographics 2008, EG 2008. April 14-18 2008, Crete, Greece, pp. 279-282.
video | pdf | poster | url | bib
- Tobias Isenberg, Jens Grubert, Maarten Everts & Sheelagh Carpendale. Hands-On Analysis and Illustration: Interactive Exploratory Visualization of Vector Fields. In ASCI 2008 Proceedings of the Fourteenth Annual Conference of the Advanced School for Computing and Imaging . June 11-13, 2008, Het Heijderbos, Heijen, The Netherlands, pp. 222-229.
video | pdf | url | bib
- Jens Grubert, Johannes Tümler & Rüdiger Mecke. Untersuchungen zur Optimierung der See-Through-Kalibrierung für mobile Augmented Reality Assistenzsysteme (Investigating the Optimisation of See-Through-Calibration for Mobile Augmented Reality Assistance Systems). In 5. IFF Kolloquium: Forschung vernetzen - Innovationen beschleunigen (5th IFF Colloquium: Connecting Research - Advancing Innovation). Fraunhofer Institute for Factory Operation and Automation IFF, April 11, 2008, Magdeburg, Germany. Fraunhofer IRB Press Stuttgart. ISBN 978-3-8167-7994-0.
pdf
Workshopbeiträge und Demonstrationen
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Jens Grubert, Junlong & Per Ola Kristensson. Generative AI for Accessible and Inclusive Extended Reality. In CHI 2024 Workshop Building a Metaverse for All: Opportunities and Challenges for Future Inclusive and Accessible Virtual Environments. workshop website.
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Manual Weid, Navid Khezrian, Aparna Pindali Mana, Forouzan Farzinnejad & Jens Grubert. GenDeck: Towards a HoloDeck with Text-to-3D Model Generation. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces 2024, pp. 1184-1185.
preprint
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Negar Nouri, Verena Biener & Jens Grubert. Experiences with Off-The-Shelf Solutions for XR-supported Knowledge Work. In Adjunct Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces 2024, im Erscheinen.
preprint
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Snehanjali Kalamkar, Verena Biener & Jens Grubert. VR for Remote Monitoring of Automated Vehicles: Replications Across Follow-Up Evaluations. In Adjunct Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2023 (ISMAR 2023), pp. 3-4.
DOI
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Maheshya Weerasinghe, Verena Biener, Jens Grubert, Aaron J. Quigley, Alice Toniolo, Klen Čopič Pucihar & Matjaž Kljun. VocabulARy replicated: comparing teenagers to young adults. In Adjunct Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2022 (ISMAR), pp. 273-285.
arxiv preprint
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Verena Biener & Jens Grubert. Content Transfer Across Multiple Screens with Combined Eye-Gaze and Touch Interaction - A Replication Study. In Adjunct Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2022(ISMAR 2022), pp.270-273. arxiv preprint
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Negar Nouri, Snehanjali Kalamkar, Forouzan Farzinnejad, Verena Biener, Fabian Schick, Stefan Kalkhof, Jens Grubert. Improving Understanding of Biocide Availability in Facades through Immersive Analytics. In Adjunct Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2022 (ISMAR 2022), pp.98-103. arxiv preprint
- Daniel Schneider, Alexander Otte, Axel Simon Kublin, Per Ola Kristensson, Eyal Ofek, Michel Pahud, Alexander Martschenko & Jens Grubert. Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020, pp. 804-805. DOI
- Eyal Ofek, Jens Grubert, Michel Pahud, Mark Phillips & Per Ola Kristensson. Towards a Practical Virtual Office for Mobile Knowledge Workers. In Microsoft New Future of Work Symposium 2020. arxiv preprint | workshop website
- Jens Grubert, Eyal Ofek, Michel Pahud & Per Ola Kristensson. Back to the Future: Revisiting Mouse
and Keyboard Interaction for HMD-based Immersive Analytics. In ACM CHI 2020 4th Workshop on Immersive Analytics: Envisioning Future Productivity for Immersive Analytics. arxiv preprint | workshop website
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Alexander Otte, Tim Menzner, Travis Gesslein, Philipp Gagel, Daniel Schneider & Jens Grubert. Towards Utilizing Touch-sensitive Physical Keyboards for Text Entry in Virtual Reality. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019, pp. 1729-1732. workshop website
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Tim Menzner, Alexander Otte, Travis Gesslein, Philipp Gagel, Daniel Schneider & Jens Grubert. A Demonstration of Text Entry in Virtual Reality using a Touch-sensitive Physical Keyboard. In Proceedings of IEEE Virtual Reality 2019, pp. 1332-1333.
- Michel Pahud, Eyal Ofek, Nathalie Henry Riche, Christophe Hurter & Jens Grubert. Mobiles as Portals for Interacting with Virtual Data Visualizations. MobileVis '18 Workshop at CHI 2018.
arxiv preprint | microsoft website | workshop website
- Travis Gesslein, Daniel Scherer and Jens Grubert. BodyDigitizer: An Open Source Photogrammetry-based 3D Body Scanner. In Proceedings of GI VR/AR 2017. arxiv preprint
- Jens Grubert & Matthias Kranz. Towards Ad Hoc Mobile Multi-display Environments on Commodity Mobile Devices. In Proceedings of IEEE VR 2017, March 20-23 2017, Los Angeles, pp. 461 - 462.
preprint | doi
- Jens Grubert & Matthias Kranz. mpCubee: Towards a Mobile Perspective Cubic Display using Mobile Phones. In Proceedings of IEEE VR 2017, March 20-23 2017, Los Angeles, pp. 459-460.
preprint | doi
- Jens Grubert, Eyal Ofek, Michel Pahud, Matthias Kranz & Dieter Schmalstieg. Towards Interaction Around Unmodified Camera-equipped Mobile Devices. In Cross-Surface Workshop in Conjunction with the 2016 ACM Conference on Interactive Surfaces and Spaces.
preprint | workshop website
- Jens Grubert, Matthias Kranz & Aaron Quigley. Design and Technology Challenges for Body Proximate Display Ecosystems. In MobileHCI’15 Adjunct, Workshop From Mobile to Wearable: Using Wearable Devices to Enrich Mobile Interaction, pp. 951-954.
pdf | workshop website | doi
- Aaron Quigley & Jens Grubert. Perceptual and Social Challenges in Body Proximate Display Ecosystems. In MobileHCI’15 Adjunct, Workshop Mobile Collocated Interactions With Wearables, pp. 1168-1174.
pdf | workshop website |doi
- Olivier Balet, Boriana Koleva, Jens Grubert, Kwang Mo Yi, Marco Gunia, Aleksis Katsis & Julien Castet. Authoring and Living Next-Generation Location-Based Experiences. In Adjunct Proceedings of IEEE Virtual Reality 2015. March 23-27, Arles, France.
preprint
- Jonna Häkkilä, Thomas Olsson, Ashley Colley, Thomas Pederson & Jens Grubert. Interactions and applications for see-through technologies. In NordiCHI '14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, pp. 793-796.
doi
- Hartmut Seichter, Jens Grubert & Tobias Langlotz. Designing Mobile Augmented Reality. In Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services. August 27-30, 2013, Munich, Germany, pp. 616-621.
doi |workshop website
- Alessandro Mulloni, Jens Grubert, Hartmut Seichter, Tobias Langlotz, Raphael Grasset, Gerhard Reitmayr & Dieter Schmalstieg. Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations. In Mobile Vision and HCI (MOBIVIS) workshop at ACM SIGCHI's International Conference on Human-Computer Interaction with Mobile Devices and Services 2012 (MobileHCI'12,) September 21-24, 2012, San Francisco, USA.
pdf | slides (modified for online use)
- Jens Grubert, Robert Gründler, Lyndon Nixon & Gerhard Reitmayr. Annotate That: Preparing Event Posters for Augmentation. In ISMAR 2011 Workshop on Authoring Solutions for Augmented Reality, October 26th, 2011, Basel, Switzerland.
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Patente
- Andreas Hartl, Jens Grubert, Gerhard Reitmayr & Olaf Dressel. Positioning method for positioning a mobile device in relation to a security feature of a document (Positionierverfahren für die Positionierung eines Mobilgerätes relativ zu einem Sicherheitsmerkmal eines Dokumentes). International publication number WO2015044051A1. Filing date Sep. 19, 2014.
Sonstige Veröffentlichungen
- Jens Grubert. Mobile Augmented Reality for Information Surfaces. Institute for Computer Graphics and Vision,Graz University of Technology. Dissertation, 2015.
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- Jens Grubert. Practical Augmented Reality for Mobile Users. In Austrian Computer Science Day 2014.
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- Jens Grubert, Tobias Langlotz & Raphael Grasset. Augmented Reality Browser Survey. Institute for Computer Graphics and Vision,Graz University of Technology. Technical Report Number 1101, 2011.
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- Lyndon Nixon, Jens Grubert & Gerhard Reitmayr. SmartReality. Augmented Reality + Services + Semantics. In 2nd International Augmented Reality Standards Workshop in Barcelona. February 17-19, 2011.
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- Jens Grubert & Rüdiger Mecke. Untersuchungen mobiler Augmented Reality Werkerassistenzsysteme im Langzeiteinsatz (Study of Mobile Augmented Reality Worker Assistance Systems in long term use). In Fraunhofer Institute for Factory Operation and Automation IFF. Leistungen und Ergebnisse. Jahresbericht 2009 (Performance and Results. Annual Report 2009). Fraunhofer IRB Press Stuttgart.
- Jens Grubert. Untersuchungen zur See-Through-Kalibrierung von Optical-See-Through-Display (See-Through-Calibration Testing for Optical See-Through-Displays). Diploma Thesis. May 2009. Faculty of Computer Science, Otto-von-Guericke University Magdeburg, Germany.
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- Jens Grubert. Interacting with Stroke-Based Non-Photorealistic Rendering on Large Displays. Honours thesis. February 2008. Faculty of Computer Science, Otto-von-Guericke University Magdeburg, Germany.
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- Johannes Tümler, Jens Grubert & Rüdiger Mecke. Nutzerbezogene Entwicklung und Untersuchung mobiler AR-basierter Werkerassistenzsysteme (User-centred Development and Investigation of mobile Augmented Reality Based Worker Assistance Systems). In Fraunhofer Institute for Factory Operation and Automation IFF. Leistungen und Ergebnisse. Jahresbericht 2008 (Performance and Results. Annual Report 2008) (pp. 74-75). Fraunhofer IRB Press Stuttgart. ISBN 978-3-8396-0018-4.
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- Jens Grubert, Sheelagh Carpendale & Tobias Isenberg. Interactive Stroke-Based NPR using Hand Postures on Large Displays. Research report 2007-883-35. December 2007. Department of Computer Science, University of Calgary, Canada.
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- Jens Grubert, Mark Hancock, Sheelagh Carpendale, Edward Tse & Tobias Isenberg. Interacting with Stroke-Based Rendering on a Wall Display. Research report 2007-882-34. October 2007. Department of Computer Science, University of Calgary, Canada.
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