Mixed Reality Lab
Schnellzugriff:
  • Bücher
  • Buchkapitel
  • Zeitschriftenartikel
  • Begutachtete Konferenzbeiträge
  • Begutachtete Workshop-, Poster- und Demonstrationsbeiträge
  • Patente
  • Sonstige Veröffentlichungen

Bücher

  1. Grubert, J., & Grasset, R. (2013). Augmented reality for Android application development. Packt Publishing Limited. ISBN 978-1782168553. URL

Buchkapitel

  1. Grubert, J. (2023). Mixed reality interaction techniques. In Springer handbook of augmented reality. ISBN 978-3-030-67822-7. arXiv preprint | article | book
  2. Biener, V., Ofek, E., Pahud, M., Kristensson, P. O., & Grubert, J. (2023). Extended reality for knowledge work in everyday environments. In Everyday virtual and augmented reality (pp. 21–56). Springer International Publishing. ISBN 978-3-031-05804-2. arXiv preprint | article | book
  3. Grubert, J. (2018). Mixed Reality – zwischen digitaler und physischer Welt (Mixed reality – between digital and physical world). In Zwischen den Welten: Bd. 13 – Digitalisierung (pp. 41–52). Cuvillier Verlag Göttingen. ISBN 978-3-7369-9737-0.
  4. Grubert, J. (2017). Die Zukunft sehen: Die Chancen und Herausforderungen der erweiterten und virtuellen Realität für industrielle Anwendungen (Seeing the future: Chances and challenges of augmented and virtual reality in industrial applications). In Zwischen den Welten: Bd. 11 – ZukunftsDesign – offen.innovativ.machen (pp. 118–125). Cuvillier Verlag Göttingen. ISBN 978-3-7369-8565-0. arXiv preprint
  5. Grubert, J., Sauer, S., Berndt, D., & Mecke, R. (2009). Augmented Reality basierte Werkerassistenz (Augmented reality based worker assistance). In Digital Engineering – Herausforderung für die Arbeits- und Betriebsorganisation (Digital engineering – challenges for work- and company organisation) (pp. 341–360). GITO press, Berlin. ISBN 978-3940019806.

Zeitschriftenartikel

  1. Strauch, H., Schuil, I., Simm, S., Grubert, J., Kalamkar, S., & Meissner, K. (2026). Virtual reality interventions for stress reduction in the general population: Systematic review and meta-analysis of randomized controlled trials. Journal of Medical Internet Research, 28, Article e78212. DOI
  2. Schuil, I., Kalamkar, S., Grubert, J., Streuber, S., & Meissner, K. (2026). Effects of multisensory virtual forest bathing on stress and well-being in young adults: A randomised controlled trial. Journal of Environmental Psychology, 111, Article 102975. DOI
  3. Gonzales, D. M., Kalamkar, S., Jörg, S., & Grubert, J. (2025). Behavioral and symbolic fillers as delay mitigation for embodied conversational agents in virtual reality. IEEE Transactions on Visualization and Computer Graphics, 31(11), 9783–9791. arXiv preprint | data | GitLab Repository | DOI
  4. Pavanatto, L., Biener, V., Chandran, J., Kalamkar, S., Lu, F., Dudley, J. J., Hu, J., Ramirez-Saffy, G. N., Kristensson, P. O., Giovannelli, A., Schlueter, L., Müller, J., Grubert, J., & Bowman, D. A. (2025). Working in extended reality in the wild: Worker and bystander experiences of XR virtual displays in real-world settings. IEEE Transactions on Visualization and Computer Graphics, 31(10), 9104–9123. DOI
  5. Shakeri, M., Sadeghi-Niaraki, A., Grubert, J., & Choi, S. M. (2025). Personalized AR content and POI recommendation in mobile cultural heritage systems using semantic relatedness. IEEE Transactions on Mobile Computing, 24(11), 11628–11640. DOI
  6. Kohlhase, M., Berges, M., Grubert, J., Henrich, A., Landes, D., Leidner, J. L., Mittag, F., Nicklas, D., Schmid, U., Sedlmaier, Y., Ulbrich-vom Ende, A., & Wolter, D. (2025). Project VoLL-KI: Learning from learners. KI - Künstliche Intelligenz, 39(4), 299–309. DOI
  7. Grubert, J., Witzani, L., Otte, A., Gesslein, T., Kranz, M., & Kristensson, P. O. (2024). Text entry performance and situation awareness of a joint optical see-through head-mounted display and smartphone system. IEEE Transactions on Visualization and Computer Graphics, 30(8), 5830–5846. arXiv preprint | DOI
  8. Biener, V., Farzinnejad, F., Schuster, R., Tabaei, S., Lindlein, L., Hu, J., Nouri, N., Dudley, J. J., Kristensson, P. O., Müller, J., & Grubert, J. (2024). Hold tight: Identifying behavioral patterns during prolonged work in VR through video analysis. IEEE Transactions on Visualization and Computer Graphics, 30(5), 2796–2806. arXiv preprint | DOI
  9. Weerasinghe, M., Biener, V., Grubert, J., Quigley, A. J., Toniolo, A., Čopič Pucihar, K., & Kljun, M. (2022). VocabulARy: Learning vocabulary in AR supported by keyword visualisations. IEEE Transactions on Visualization and Computer Graphics, 28(11), 3748–3758. arXiv preprint | DOI | video
  10. Biener, V., Kalamkar, S., Nouri, N., Ofek, E., Pahud, M., Dudley, J. J., Hu, J., Kristensson, P. O., Weerasinghe, M., Čopič Pucihar, K., Kljun, M., Streuber, S., & Grubert, J. (2022). Quantifying the effects of working in VR for one week. IEEE Transactions on Visualization and Computer Graphics, 28(11), 3810–3820. arXiv preprint | DOI
  11. Biener, V., Gesslein, T., Schneider, D., Kawala, F., Otte, A., Kristensson, P. O., Pahud, M., Ofek, E., Campos, C., Kljun, M., Čopič Pucihar, K., & Grubert, J. (2022). PoVRPoint: Authoring presentations in mobile virtual reality. IEEE Transactions on Visualization and Computer Graphics, 28(5), 2069–2079. arXiv preprint | teaser video | main video | DOI
  12. Dietz, O., & Grubert, J. (2022). Towards open-source web-based 3D reconstruction for non-professionals. Frontiers in Virtual Reality, 2, Article 786558. DOI
  13. Biener, V., Schneider, D., Gesslein, T., Otte, A., Kuth, B., Kristensson, P. O., Ofek, E., Pahud, M., & Grubert, J. (2020). Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers. IEEE Transactions on Visualization and Computer Graphics, 26(12), 3490–3502. arXiv preprint | teaser video | IEEE ISMAR 2020 presentation | DOI
  14. Schneider, D., Otte, A., Gesslein, T., Gagel, P., Kuth, B., Damlakhi, M. S., Dietz, O., Ofek, E., Pahud, M., Kristensson, P. O., Müller, J., & Grubert, J. (2019). ReconViguRation: Reconfiguring physical keyboards in virtual reality. IEEE Transactions on Visualization and Computer Graphics, 25(11), 3190–3201. arXiv preprint | IEEE version | video | DOI — Best Paper Award.
  15. Grubert, J., Ofek, E., Pahud, M., & Kristensson, P. O. (2018). The office of the future: Virtual, portable, and global. IEEE Computer Graphics and Applications, 38(6), 125–133. arXiv preprint | Microsoft post | journal website
  16. Grubert, J., Itoh, Y., Moser, K., & Swan, J. E., II (2018). A survey of calibration methods for optical see-through head-mounted displays. IEEE Transactions on Visualization and Computer Graphics, 24(9), 2649–2662. arXiv preprint | IEEE version | DOI
  17. Grubert, J., Langlotz, T., Zollmann, S., & Regenbrecht, H. (2017). Towards pervasive augmented reality: Context-awareness in augmented reality. IEEE Transactions on Visualization and Computer Graphics, 23(6), 1706–1724. preprint | IEEE Xplore version | bib | DOI
  18. Grubert, J., Kranz, M., & Quigley, A. (2016). Challenges in mobile multi-device ecosystems. mUX: The Journal of Mobile User Experience, 5(1), 1–22. open access version | arXiv preprint | DOI
  19. Hartl, A., Arth, C., Grubert, J., & Schmalstieg, D. (2016). Efficient verification of holograms using mobile augmented reality. IEEE Transactions on Visualization and Computer Graphics, 22(7), 1843–1851. preprint | DOI
  20. Grubert, J., Pahud, M., Grasset, R., Schmalstieg, D., & Seichter, H. (2015). The utility of magic lens interfaces on handheld devices for touristic map navigation. Pervasive and Mobile Computing, 18, 88–103. preprint | DOI
  21. Langlotz, T., Grubert, J., & Grasset, R. (2013). Augmented reality browsers: Essential products or only gadgets? Communications of the ACM, 56(11), 34–36. preprint | DOI
  22. Schega, L., Hamacher, D., Böckelmann, I., Huckauf, A., Mecke, R., Grubert, J., & Tümler, J. (2010). Vergleich von Messverfahren zur Analyse der Herzfrequenzvariabilität (HRV) (Analysis of heart-rate variability). Deutsche Zeitschrift für Sportmedizin DZSM (German Journal for Sports Medicine), 61(12), 17–21. PDF
  23. Schenk, M., Grubert, J., Sauer, S., Berndt, D., & Mecke, R. (2010). Augmented Reality. Ein neuer Ansatz für Assistenzsysteme in der Produktion (Augmented reality. A novel approach for assistance systems in production). Zeitschrift Industrie Management (Journal of Industrial Management), 26(2), 33–36. Gito press Berlin. URL
  24. Isenberg, T., Everts, M., Grubert, J., & Carpendale, S. (2008). Interactive exploratory visualization of 2D vector fields. Computer Graphics Forum, 27(3), 983–990. video | URL | URL | bib | DOI 

Begutachtete Konferenzbeiträge

  1. Chen, J., Grubert, J., & Kristensson, P. O. (2025). A comparative study of speech-and-pointing and disocclusion mini-map techniques for object selection in virtual reality. In Proceedings of the 2025 ACM Symposium on Spatial User Interaction (pp. 1–12). DOI
  2. Sedelmaier, Y., Grubert, J., & Landes, D. (2025). Software engineering for educational AI applications: Insights from student requirements for a VR coaching system. In Proceedings of the Twentieth International Conference on Software Engineering Advances (ICSEA 2025). PDF
  3. Arefin, M. S., Biener, V., Nijhum, S. M. R. H., Weidner, F., Grubert, J., & Swan, J. E., II (2025). The state of replication at IEEE ISMAR and IEEE VR: A scoping literature review (2010–2024) and online survey. In 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 770–781). DOI
  4. Hubenschmid, S., Zagermann, J., Erb, R., Feuchtner, T., Grubert, J., Tatzgern, M., Schmalstieg, D., & Reiterer, H. (2025). SpatialMouse: A hybrid pointing device for seamless interaction across 2D and 3D spaces. In Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology (pp. 1–13). DOI
  5. Hauck, S., Abdlkarim, D., Dudley, J., Kristensson, P. O., Ofek, E., & Grubert, J. (2025). ReachVox: Clutter-free reachability visualization for robot motion planning in virtual reality. In Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2025 (pp. 1471–1478). arXiv preprint | video | DOI
  6. Pavanatto, L., Grubert, J., & Bowman, D. (2025). Spatial Bar: Exploring window switching techniques for large virtual displays. In Proceedings of IEEE Virtual Reality (VR) 2025 (pp. 186–194). arXiv preprint | conference talk video | DOI
  7. Chen, J., Grubert, J., & Kristensson, P. O. (2025). Analyzing multimodal interaction strategies for LLM-assisted manipulation of 3D scenes. In Proceedings of IEEE Virtual Reality (VR) 2025 (pp. 206–216). arXiv preprint | conference talk video | DOI
  8. Attygalle, N. T., Kljun, M., Quigley, A. J., Čopič Pucihar, K., Grubert, J., Biener, V., Leiva, L. A., Yoneyama, J., Toniolo, A., Miguel, A., Kato, H., & Weerasinghe, M. (2025). Text-to-image generation for vocabulary learning using the keyword method. In Proceedings of ACM Intelligent User Interfaces (IUI) 2025 (pp. 1381–1397). arXiv preprint | DOI — Best Paper Award.
  9. Kalamkar, S., Biener, V., Pauls, D., Lindlein, L., Izadifar, M., Kristensson, P. O., & Grubert, J. (2024). Accented character entry using physical keyboards in virtual reality. In Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2024 (ISMAR 2024) (pp. 662–670). DOI | arXiv preprint
  10. Kaeder, J., Vergari, M., Biener, V., Kojić, T., Grubert, J., Möller, S., & Voigt-Antons, J. N. (2024). Working with mixed reality in public: Effects of virtual display layouts on productivity, feeling of safety, and social acceptability. In Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2024 (ISMAR 2024) (pp. 740–748). DOI | arXiv preprint
  11. Farzinnejad, F., Rasti, J., Khezrian, N., & Grubert, J. (2023). The effect of an exergame on the shadow play skill based on muscle memory for young female participants: The case of forehand drive in table tennis. In Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2023 (ISMAR 2023) (pp. 1152–1160). arXiv preprint | DOI | data
  12. Kalamkar, S., Biener, V., Beck, F., & Grubert, J. (2023). Remote monitoring and teleoperation of autonomous vehicles — is virtual reality an option? In Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2023 (ISMAR 2023) (pp. 463–472). arXiv preprint | DOI | data
  13. Schneider, D., Biener, V., Otte, A., Gesslein, T., Gagel, P., Campos, C., Čopič Pucihar, K., Kljun, M., Ofek, E., Pahud, M., Kristensson, P. O., & Grubert, J. (2021). Accuracy evaluation of touch tasks in commodity virtual and augmented reality head-mounted displays. In Proceedings of the 2021 Symposium on Spatial User Interaction (Article 7, pp. 1–11). arXiv preprint | DOI
  14. Ens, B., Bach, B., Cordeil, M., Engelke, U., Serrano, M., Willett, W., Prouzeau, A., Anthes, C., Büschel, W., Dunne, C., Dwyer, T., Grubert, J., Haga, J. H., Kirshenbaum, N., Kobayashi, D., Lin, T., Olaosebikan, M., Pointecker, F., Saffo, D., … Yang, Y. (2021). Grand challenges in immersive analytics. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI 2021) (pp. 1–17). preprint | DOI
  15. Gesslein, T., Biener, V., Gagel, P., Schneider, D., Kristensson, P. O., Ofek, E., Pahud, M., & Grubert, J. (2020). Pen-based interaction with spreadsheets in mobile virtual reality. In Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2020) (pp. 361–373). arXiv preprint | teaser video | IEEE ISMAR 2020 presentation | VentureBeat press article | mixed.de press article | DOI
  16. Menzner, T., Gesslein, T., Otte, A., & Grubert, J. (2020). Above surface interaction for multiscale navigation in mobile virtual reality. In Proceedings of IEEE Virtual Reality (VR) 2020 (pp. 372–381). arXiv preprint | teaser video | conference talk video | DOI
  17. Eiberger, A., Kristensson, P. O., Mayr, S., Kranz, M., & Grubert, J. (2019). Effects of depth layer switching between an optical see-through head-mounted display and a body-proximate display. In Proceedings of the 2019 Symposium on Spatial User Interaction (pp. 1–9). paper
  18. Kljun, M., Čopič Pucihar, K., Alexander, J. M., Weerasinghe, M., Campos, C., Ducasse, J., Kopačin, B., Grubert, J., Coulton, P., & Čelar, M. (2019). Augmentation not duplication: Considerations for the design of digitally-augmented comic books. In Proceedings of ACM Conference on Human Factors in Computing Systems 2019 (CHI 2019) (Paper 103, pp. 1–12). preprint | DOI | video
  19. Göttl, F., Gagel, P., & Grubert, J. (2018). Efficient pose tracking from natural features in standard Web browsers. In Proceedings of the 23rd International ACM Conference on 3D Web Technology (Web3D). 20–22 June 2018, Poznań, Poland (pp. 1–4). arXiv preprint | video | DOI
  20. Grubert, J., Witzani, L., Ofek, E., Pahud, M., Kranz, M., & Kristensson, P. O. (2018). Effects of hand representations for typing in virtual reality. In Proceedings of IEEE Virtual Reality (VR) 2018, Reutlingen, Germany (pp. 151–158). preprint | arXiv preprint | teaser video | main video | DOI
  21. Grubert, J., Witzani, L., Ofek, E., Pahud, M., Kranz, M., & Kristensson, P. O. (2018). Text entry in immersive head-mounted display-based virtual reality using standard keyboards. In Proceedings of IEEE Virtual Reality (VR) 2018, Reutlingen, Germany (pp. 159–166). preprint | arXiv preprint | teaser video | main video | DOI
  22. Grubert, J., & Kranz, M. (2017). Headphones: Ad hoc mobile multi-display environments through head tracking. In Proceedings of ACM Conference on Human Factors in Computing Systems 2017 (CHI 2017), May 6–11 2017, Denver, USA (pp. 3966–3971). open access paper | teaser video | full video
  23. Schneider, D., & Grubert, J. (2017). Towards around-device interaction using corneal imaging. In Proceedings of the 2017 ACM Conference on Interactive Surfaces and Spaces (ISS 2017), Brighton, UK (pp. 287–293). arXiv preprint | DOI
  24. Mohr, P., Tatzgern, M., Grubert, J., Schmalstieg, D., & Kalkofen, D. (2017). Adaptive user perspective rendering for handheld augmented reality. In Proceedings of IEEE 3DUI 2017, March 18–19 2017, Los Angeles, USA (pp. 176–181). Honorable Mention for Best Paper | paper | presentation | DOI
  25. Grubert, J., Ofek, E., Pahud, M., Kranz, M., & Schmalstieg, D. (2016). GlassHands: Interaction around unmodified mobile devices using sunglasses. In Proceedings of the 2016 ACM Conference on Interactive Surfaces and Spaces, Niagara Falls, Canada (pp. 215–224). preprint | DOI
  26. Copic Pucihar, K., Grubert, J., & Kljun, M. (2015). Dual camera magic lens for handheld AR sketching. In Proceedings INTERACT 2015 (pp. 523–527). preprint | poster | video | DOI
  27. Grubert, J., Heinisch, M., Quigley, A., & Schmalstieg, D. (2015). MultiFi: Multi-fidelity interaction with displays on and around the body. In Proceedings of ACM Conference on Human Factors in Computing Systems 2015 (CHI 2015), April 18–23 2015, Seoul (pp. 3933–3942). preprint  | presentation | teaser video | full video | extended study description | video of study conditions | DOI
  28. Hartl, A., Grubert, J., Reinbacher, C., Arth, C., & Schmalstieg, D. (2015). Mobile user interfaces for efficient verification of holograms. In Proceedings of IEEE Virtual Reality 2015. March 23–27, Arles France (pp. 119–126). preprint | video | slides
  29. Hartl, A., Grubert, J., Reitmayr, G., & Schmalstieg, D. (2013). Mobile interactive hologram verification. In Proceedings of the Twelfth IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR 2013). October 1–4, Adelaide, Australia (pp. 75–82). DOI
  30. Grubert, J., & Schmalstieg, D. (2013). Playing it real again: A repeated evaluation of magic lens and static peephole interfaces in public space. In Proceedings of ACM SIGCHI’s International Conference on Human-Computer Interaction with Mobile Devices and Services 2013 (MobileHCI’13), August 27–30, 2013, Munich, Germany (pp. 99–103). PDF | slides | DOI
  31. Grubert, J., Grasset, R., & Reitmayr, G. (2012). Exploring the design of hybrid interfaces for augmented posters in public spaces. In Proceedings of the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012). October 14–17, 2012, Copenhagen, Denmark (pp. 28–36). slides | video | DOI
  32. Grubert, J., Morrison, A., Munz, H., & Reitmayr, G. (2012). Playing it real: Magic lens and static peephole interfaces for games in a public space. In Proceedings of ACM SIGCHI's International Conference on Human-Computer Interaction with Mobile Devices and Services 2012 (MobileHCI'12), September 21–24, 2012, San Francisco, USA (pp. 231–240). PDF | slides | video | DOI
  33. Nixon, L. J. B., Grubert, J., Reitmayr, G., & Scicluna, J. (2012). Semantics enhancing augmented reality. In On the Move to Meaningful Internet Systems: OTM 2012. Springer Berlin Heidelberg (pp. 863–870). PDF | publisher website
  34. Böckelmann, I., Schenk, D., Rößler, T., Adler, S., Senft, B., Grubert, J., Mecke, R., Huckauf, A., Urbina, M., Tümler, J., & Darius, S. (2011). Physiologische Beanspruchungsreaktionen bei der Anwendung von kopfgetragenen AR-Displays (Physiological strainreactions through application of head mounted AR-displays). In 51. Wissenschaftliche Jahrestagung der Deutschen Gesellschaft für Arbeitsmedizin und Umweltmedizin e.V. (DGAUM) (51st Annual Meeting of the German Association for Occupational Medicine and Environment Medicine). March 09–12, 2011, Heidelberg, Germany. PDF | conference proceedings (43.5 MB)
  35. Huckauf, A., Urbina, M., Böckelmann, I., Schega, L., Mecke, R., Grubert, J., Doil, F., & Tümler, J. (2010). Perceptual issues in optical-see-through displays. In Symposium on Applied Perception in Graphics and Visualization (APGV 2010), July 23–24 2010, Los Angeles, USA (pp. 41–48). PDF | DOI
  36. Tümler, J., Doil, F., Böckelmann, I., Schega, L., Hamacher, D., Huckauf, A., Urbina, M., Mecke, R., & Grubert, J. (2010). Nutzerstudie zum Einsatz mobiler Augmented Reality als Assistenzsystem in einem Referenzarbeitsbereich (User study of mobile augmented reality as assistance system at a reference work site). In 13. IFF-Wissenschaftstage: Digitales Engineering und virtuelle Techniken zum Planen, Testen und Betreiben technischer Systeme (13th IFF Science Days: Digital Engineering and Virtual Technologies for Planning, Testing and Operating Technical Systems). Fraunhofer Institute for Factory Operation and Automation IFF. June 15–17, 2010, Magdeburg, Germany (pp. 164–170).
  37. Schega, L., Hamacher, D., Peters, J., Böckelmann, I., Urbina, M., Huckauf, A., Mecke, R., Grubert, J., Tümler, J., & Doil, F. (2010). Psychische Beanspruchung beim Einsatz unterschiedlicher Optical See-Through Head Mounted Displays (Mental strain of using various optical see-through head mounted displays). In 50. Wissenschaftliche Jahrestagung der Deutschen Gesellschaft für Arbeitsmedizin und Umweltmedizin e.V. (DGAUM) (50th Annual Meeting of the German Association for Occupational Medicine and Environment Medicine). June 16–19, 2010, Dortmund, Germany (p. 335). PDF (conference proceedings, 28.5 MB)
  38. Grubert, J., Tümler, J., & Mecke, R. (2009). Optimierung der See-Through-Kalibrierung für mobile Augmented-Reality-Assistenzsysteme (Optimisation of the see-through-calibration for mobile augmented reality assistance systems). In 12. IFF-Wissenschaftstage: Digitales Engineering und virtuelle Techniken zum Planen, Testen und Betreiben technischer Systeme (12th IFF Science Days: Digital Engineering and Virtual Technologies for Planning, Testing and Operating Technical Systems). Fraunhofer Institute for Factory Operation and Automation IFF. June 16–18, 2009, Magdeburg, Germany. Fraunhofer IRB Press Stuttgart. ISBN 978-3-8396-0023-8. PDF
  39. Grubert, J., Carpendale, S., & Isenberg, T. (2008). Interactive stroke-based NPR using hand postures on large displays. In Short Papers at Eurographics 2008, EG 2008. April 14–18 2008, Crete, Greece (pp. 279–282). video | PDF | poster | URL | bib
  40. Isenberg, T., Grubert, J., Everts, M., & Carpendale, S. (2008). Hands-on analysis and illustration: Interactive exploratory visualization of vector fields. In ASCI 2008 Proceedings of the Fourteenth Annual Conference of the Advanced School for Computing and Imaging . June 11–13, 2008, Het Heijderbos, Heijen, The Netherlands (pp. 222–229). video | PDF | URL | bib
  41. Grubert, J., Tümler, J., & Mecke, R. (2008). Untersuchungen zur Optimierung der See-Through-Kalibrierung für mobile Augmented Reality Assistenzsysteme (Investigating the optimisation of see-through-calibration for mobile augmented reality assistance systems). In 5. IFF Kolloquium: Forschung vernetzen - Innovationen beschleunigen (5th IFF Colloquium: Connecting Research - Advancing Innovation). Fraunhofer Institute for Factory Operation and Automation IFF, April 11, 2008, Magdeburg, Germany. Fraunhofer IRB Press Stuttgart. ISBN 978-3-8167-7994-0. PDF

Begutachtete Workshop-, Poster- und Demonstrationsbeiträge

  1. Grubert, J., Müller, V., Elkmann, N. & Jahn, P. (2026). Extended Reality and Artificial Intelligence for Multimodal Robot Assistance in Bedside Nursing. In 2026 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), im Erscheinen.
  2. Grubert, J., Ofek, E., Dudley, J., & Kristensson, P.O. (2026). Extended Reality as a Mediation Layer for Situated Human Control in Human-Robot Teaming. In 2026 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), im Erscheinen.
  3. Hofmann, G., Brandt, A., Ocks, D., Orovec, P., Trost, S., Schmidt, L., Troi, A. & Grubert, J. (2026). Extended Reality and Artificial Intelligence for Sustainable Building Renovation: An Integrated Measure–Model–Make Approach. In 2026 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), im Erscheinen.
  4. Hauck, S., Schell, T., Jörg, S., & Grubert, J. (2026). An AI-Driven Virtual Patient for Breaking Bad News: An Expert Formative Study on Facial Expression Intensity. In 2026 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), im Erscheinen.
  5. Hubenschmid, S., Zagermann, J., Elmqvist, N., Feuchtner, T., Grubert, J., Tatzgern, M., Schmalstieg, D., & Reiterer, H. (2025). Revisiting hybrid input devices for immersive analytics. In IEEE VIS 2025 Workshop on Human Factors in Immersive Analytics (HFIA). PDF | workshop website
  6. Grubert, J., Sedelmaier, Y., & Landes, D. (2025). Towards embodied conversational agents for reducing oral exam anxiety in extended reality. In 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 561–564). DOI
  7. Kobets, R., Gorobeyko, B., & Grubert, J. (2025). Gazing into the past: An immersive gallery of historical images via camera-guided video diffusion and Gaussian splats. In Proceedings of GI VR/AR Workshop 2025. paper | DOI
  8. Giunchi, D., Bovo, R., Tütüncü, E. K., Cascarano, P., Kim, D., Biener, V., Grubert, J., & Gonzalez-Franco, M. (2025). xrWORKS’25: The 2nd international workshop on extended reality for knowledge work. In 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 1–2).
  9. Kalamkar, S., & Grubert, J. (2025). Towards cross-platform deployment of Unreal Engine-based virtual reality experiences. In Proceedings of GI VR/AR Workshop 2025 (Article 21). DOI
  10. Grubert, J., Dickhaut, K., & Schmalstieg, D. (2025). Towards supporting literary studies using virtual reality and generative artificial intelligence. In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 147–149). preprint | DOI
  11. Farzinnejad, F., Khezrian, N., & Grubert, J. (2025). Towards a virtual reality-based educational system for teaching single-layer perceptron concepts. In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 1416–1417). DOI
  12. Farzinnejad, F., Khezrian, N., Tabaei, S., & Grubert, J. (2025). Immersive virtual reality for vocational training: A case study in bakery sales training. In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 1346–1347). DOI
  13. Grubert, J., Chen, J., & Kristensson, P. O. (2024). Generative AI for accessible and inclusive extended reality. In CHI 2024 Workshop Building a Metaverse for All: Opportunities and Challenges for Future Inclusive and Accessible Virtual Environments. workshop website
  14. Weid, M., Khezrian, N., Pindali Mana, A., Farzinnejad, F., & Grubert, J. (2024). GenDeck: Towards a HoloDeck with text-to-3D model generation. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces 2024 (pp. 1184–1185). preprint
  15. Nouri, N., Biener, V., & Grubert, J. (2024). Experiences with off-the-shelf solutions for XR-supported knowledge work. In Adjunct Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces 2024 (pp. 670–672). preprint | DOI
  16. Preißner, J., Bauer, A., Denk, M., & Grubert, J. (2024). XR-based education of thermal management in power electronics. In Adjunct Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2024 (ISMAR-Adjunct) (pp. 347–348). DOI
  17. Izadifar, M., Kalamkar, S., Hauck, S., Motrescu, E., Kohls, N., & Grubert, J. (2024). Immersive virtual reality-based allocentric spatial cognitive training on improving ToM in children with autism. [Conference abstract]. In Abstracts and authors of the 9th International Conference on Spatial Cognition (ICSC 2024). Cognitive Processing, 25(Suppl. 1), S40. DOI | poster
  18. Biener, V., Kalamkar, S., Dudley, J. J., Hu, J., Kristensson, P. O., Müller, J., & Grubert, J. (2024). Working with XR in public: Effects on users and bystanders. In Adjunct Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces 2024 (pp. 779–780). preprint | DOI
  19. Kalamkar, S., Biener, V., & Grubert, J. (2023). VR for remote monitoring of automated vehicles: Replications across follow-up evaluations. In Adjunct Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2023 (ISMAR 2023) (pp. 3–4). DOI
  20. Biener, V., Farzinnejad, F., Schuster, R., Tabaei, S., Lindlein, L., Hu, J., Nouri, N., Dudley, J. J., Kristensson, P. O., Müller, J., & Grubert, J. (2023). Video analysis of behavioral patterns during prolonged work in VR. In Adjunct Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2023 (ISMAR 2023) (pp. 466–467). arXiv preprint | DOI
  21. Rabsahl, S., Satzger, T., Kalamkar, S., Grubert, J., & Beck, F. (2023). Symbolic event visualization for analyzing user input and behavior of augmented reality sessions. In EuroVis Posters 2023. The Eurographics Association. DOI
  22. Weerasinghe, M., Biener, V., Grubert, J., Quigley, A. J., Toniolo, A., Čopič Pucihar, K., & Kljun, M. (2022). VocabulARy replicated: Comparing teenagers to young adults. In Adjunct Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2022 (ISMAR) (pp. 273–285). arXiv preprint
  23. Biener, V., & Grubert, J. (2022). Content transfer across multiple screens with combined eye-gaze and touch interaction - A replication study. In Adjunct Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2022 (ISMAR 2022) (pp. 270–273). arXiv preprint
  24. Nouri, N., Kalamkar, S., Farzinnejad, F., Biener, V., Schick, F., Kalkhof, S., & Grubert, J. (2022). Improving understanding of biocide availability in facades through immersive analytics. In Adjunct Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2022 (ISMAR 2022) (pp. 98–103). arXiv preprint
  25. Schneider, D., Otte, A., Kublin, A. S., Kristensson, P. O., Ofek, E., Pahud, M., Martschenko, A., & Grubert, J. (2020). Accuracy of commodity finger tracking systems for virtual reality head-mounted displays. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020 (pp. 804–805). DOI
  26. Ofek, E., Grubert, J., Pahud, M., Phillips, M., & Kristensson, P. O. (2020). Towards a practical virtual office for mobile knowledge workers. In Microsoft New Future of Work Symposium 2020. arXiv preprint | workshop website
  27. Grubert, J., Ofek, E., Pahud, M., & Kristensson, P. O. (2020). Back to the future: Revisiting mouse and keyboard interaction for HMD-based immersive analytics. In ACM CHI 2020 4th Workshop on Immersive Analytics: Envisioning Future Productivity for Immersive Analytics. arXiv preprint | workshop website
  28. Otte, A., Menzner, T., Gesslein, T., Gagel, P., Schneider, D., & Grubert, J. (2019). Towards utilizing touch-sensitive physical keyboards for text entry in virtual reality. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019 (pp. 1729–1732). workshop website
  29. Menzner, T., Otte, A., Gesslein, T., Gagel, P., Schneider, D., & Grubert, J. (2019). A demonstration of text entry in virtual reality using a touch-sensitive physical keyboard. In Proceedings of IEEE Virtual Reality 2019 (pp. 1332–1333).
  30. Otte, A., Schneider, D., Menzner, T., Gesslein, T., Gagel, P., & Grubert, J. (2019). Evaluating text entry in virtual reality using a touch-sensitive physical keyboard. In Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2019) (pp. 387–392). paper
  31. Menzner, T., Otte, A., Gesslein, T., Gagel, P., Schneider, D., & Grubert, J. (2019). A capacitive-sensing physical keyboard for VR text entry. In Proceedings of IEEE Virtual Reality (VR) 2019 (pp. 1080–1081). paper
  32. Pahud, M., Ofek, E., Henry Riche, N., Hurter, C., & Grubert, J. (2018). Mobiles as portals for interacting with virtual data visualizations. MobileVis '18 Workshop at CHI 2018. arXiv preprint | microsoft website | workshop website
  33. Gesslein, T., Scherer, D., & Grubert, J. (2017). BodyDigitizer: An open source photogrammetry-based 3D body scanner. In Proceedings of GI VR/AR Workshop 2017. arXiv preprint
  34. Grubert, J., & Kranz, M. (2017). Towards ad hoc mobile multi-display environments on commodity mobile devices. In Proceedings of IEEE VR 2017, March 20–23 2017, Los Angeles (pp. 461–462). preprint | DOI
  35. Grubert, J., & Kranz, M. (2017). mpCubee: Towards a mobile perspective cubic display using mobile phones. In Proceedings of IEEE VR 2017, March 20–23 2017, Los Angeles (pp. 459–460). preprint | DOI
  36. Schneider, D., & Grubert, J. (2017). Feasibility of corneal imaging for handheld augmented reality. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2017), Nantes, France (pp. 44–45). arXiv preprint | DOI
  37. Grubert, J., Ofek, E., Pahud, M., Kranz, M., & Schmalstieg, D. (2016). Towards interaction around unmodified camera-equipped mobile devices. In Cross-Surface Workshop in Conjunction with the 2016 ACM Conference on Interactive Surfaces and Spaces. preprint | workshop website
  38. Seidinger, I., & Grubert, J. (2016). 3D character customization for non-professional users in handheld augmented reality. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), September 19–23, 2016, Merida, Mexico (pp. 129–134). preprint | video | DOI
  39. Grubert, J., Kranz, M., & Quigley, A. (2015). Design and technology challenges for body proximate display ecosystems. In MobileHCI’15 Adjunct, Workshop From Mobile to Wearable: Using Wearable Devices to Enrich Mobile Interaction (pp. 951–954). PDF | workshop website | DOI
  40. Quigley, A., & Grubert, J. (2015). Perceptual and social challenges in body proximate display ecosystems. In MobileHCI’15 Adjunct, Workshop Mobile Collocated Interactions With Wearables (pp. 1168–1174). PDF | workshop website | DOI
  41. Balet, O., Koleva, B., Grubert, J., Yi, K. M., Gunia, M., Katsis, A., & Castet, J. (2015). Authoring and living next-generation location-based experiences. In Adjunct Proceedings of IEEE Virtual Reality 2015. March 23–27, Arles, France. preprint
  42. Häkkilä, J., Olsson, T., Colley, A., Pederson, T., & Grubert, J. (2014). Interactions and applications for see-through technologies. In NordiCHI '14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 793–796). DOI
  43. Grubert, J., Seichter, H., & Schmalstieg, D. (2014). Towards user perspective augmented reality for public displays. In Proceedings of the Thirteenth IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR 2014). September 10–12, Munich, Germany (pp. 267–268). preprint | poster | DOI
  44. Seichter, H., Grubert, J., & Langlotz, T. (2013). Designing mobile augmented reality. In Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services. August 27–30, 2013, Munich, Germany (pp. 616–621). DOI | workshop website
  45. Grubert, J., Nixon, L., & Reitmayr, G. (2012). Augmenting the world using Semantic Web technologies. In ISMAR 2012 2nd Workshop on Authoring Solutions for Augmented Reality, November 5th, 2012, Atlanta, USA. PDF | URL
  46. Mulloni, A., Grubert, J., Seichter, H., Langlotz, T., Grasset, R., Reitmayr, G., & Schmalstieg, D. (2012). Experiences with the impact of tracking technology in mobile augmented reality evaluations. In Mobile Vision and HCI (MOBIVIS) workshop at ACM SIGCHI's International Conference on Human-Computer Interaction with Mobile Devices and Services 2012 (MobileHCI'12,) September 21–24, 2012, San Francisco, USA. PDF | slides
  47. Oberhofer, C., Grubert, J., & Reitmayr, G. (2012). Natural feature tracking in JavaScript. In Proceedings of the IEEE Virtual Reality Conference 2012 (IEEE VR 2012). March 04–08, 2012, Orange County, USA (pp. 111–112). poster | DOI
  48. Nixon, L. J. B., Grubert, J., Reitmayr, G., & Scicluna, J. (2012). SmartReality: Integrating the Web into augmented reality. In Proceedings of the I-SEMANTICS 2012 Posters & Demonstrations Track, Graz, Austria, September 5–7, 2012 (pp. 48–54). PDF
  49. Grubert, J., Gründler, R., Nixon, L., & Reitmayr, G. (2011). Annotate that: Preparing event posters for augmentation. In ISMAR 2011 Workshop on Authoring Solutions for Augmented Reality, October 26th, 2011, Basel, Switzerland. PDF | URL
  50. Grubert, J., Hamacher, D., Mecke, R., Böckelmann, I., Schega, L., Huckauf, A., Urbina, M. H., Schenk, M., Doil, F., & Tümler, J. (2010). Extended investigations of user-related issues in mobile industrial augmented reality. In Proceedings of the Ninth IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR 2010). October 13–16, 2010, Seoul, Korea (pp. 229–230). DOI
  51. Grubert, J., Tümler, J., Mecke, R., & Schenk, M. (2010). Comparative user study of two see-through calibration methods. In Proceedings of the IEEE Virtual Reality Conference 2010 (IEEE VR 2010), March 20–24, 2010, Waltham, Massachusetts, USA (pp. 269–270). PDF

Patente

  1. Hartl, A., Grubert, J., Reitmayr, G., & Dressel, O. (2014, September 19). Positioning method for positioning a mobile device in relation to a security feature of a document (Positionierverfahren für die Positionierung eines Mobilgerätes relativ zu einem Sicherheitsmerkmal eines Dokumentes). International publication No. WO2015044051A1.

Sonstige Veröffentlichungen

  1. Weerasinghe, M., Kljun, M., Attygalle, N. T., Quigley, A., Grubert, J., Biener, V., Yoneyama, J., Kato, H., & Čopič Pucihar, K. (2025). ARText: Vocabulary learning with personalised and predefined keyword-associations in augmented reality. DOI
  2. Grubert, J. (2015). Mobile augmented reality for information surfaces. Institute for Computer Graphics and Vision, Graz University of Technology (Doctoral dissertation). PDF | DOI
  3. Grubert, J. (2014). Practical augmented reality for mobile users. In Austrian Computer Science Day 2014. URL
  4. Grubert, J., Langlotz, T., & Grasset, R. (2011). Augmented reality browser survey. Institute for Computer Graphics and Vision, Graz University of Technology (Technical Report No. 1101). PDF
  5. Nixon, L., Grubert, J., & Reitmayr, G. (2011). SmartReality. Augmented reality + services + semantics. In 2nd International Augmented Reality Standards Workshop (February 17–19, 2011, Barcelona). URL
  6. Grubert, J., & Mecke, R. (2009). Untersuchungen mobiler Augmented Reality Werkerassistenzsysteme im Langzeiteinsatz (Study of mobile augmented reality worker assistance systems in long term use). In Leistungen und Ergebnisse: Jahresbericht 2009 (Performance and results: Annual report 2009). Fraunhofer Institute for Factory Operation and Automation IFF; Fraunhofer IRB Press Stuttgart.
  7. Grubert, J. (2009). Untersuchungen zur See-Through-Kalibrierung von Optical-See-Through-Display (See-through-calibration testing for optical see-through-displays). Faculty of Computer Science, Otto-von-Guericke University Magdeburg (Diploma thesis, May 2009). PDF
  8. Grubert, J. (2008). Interacting with stroke-based non-photorealistic rendering on large displays. Faculty of Computer Science, Otto-von-Guericke University Magdeburg (Honours thesis, February 2008). PDF | URL | bib
  9. Tümler, J., Grubert, J., & Mecke, R. (2008). Nutzerbezogene Entwicklung und Untersuchung mobiler AR-basierter Werkerassistenzsysteme (User-centred development and investigation of mobile augmented reality-based worker assistance systems). In Leistungen und Ergebnisse: Jahresbericht 2008 (Performance and results: Annual report 2008) (pp. 74–75). Fraunhofer Institute for Factory Operation and Automation IFF; Fraunhofer IRB Press Stuttgart. ISBN 978-3-8396-0018-4. PDF
  10. Grubert, J., Carpendale, S., & Isenberg, T. (2007). Interactive stroke-based NPR using hand postures on large displays. Department of Computer Science, University of Calgary (Research Report No. 2007-883-35, December 2007). video | PDF | URL | DOI | bib
  11. Grubert, J., Hancock, M., Carpendale, S., Tse, E., & Isenberg, T. (2007). Interacting with stroke-based rendering on a wall display. Department of Computer Science, University of Calgary (Research Report No. 2007-882-34, October 2007). PDF | URL | bib