Research

An overview of research projects from members of our group.

xrWORKS

Workshop on Extended Reality for Knowledge Work (xrWORKS)

GenDeck: Towards a HoloDeck with Text-to-3D Model Generation

A HoloDeck in VR to generate 3D models based on speech input.

Working with XR in Public

Working with XR in Public: Effects on Users and Bystanders.

Exergame for Shadow Practice of Forehand Drive in Table Tennis

The Effect of an Exergame on the Shadow Play Skill Based on Muscle Memory for Young Female Participants: The Case of Forehand Drive in Table Tennis.

WoRXR

Replicating prior work.



Remote Monitoring and Teleoperation of Autonomous Vehicles

Quantifying the benefits and limitations of VR-replicated physical interfaces for monitoring and teleoperation of autonomous vehicles.

Immersive Analytics for Sensor Data Visualization

Improving Understanding of Biocide Availability in Facades through Immersive Analytics

VocabulARy

Learn vocabulary in AR.


Longterm Effects

Working in VR for one week.

PoVRPoint

Authoring Presentations in Mobile Virtual Reality.

Breaking the Screen

Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers.


Spreadsheets in VR

Pen-based Interaction with Spreadsheets in Mobile Virtual Reality.

Web-based 3D Reconstruction

A web-based 3D reconstruction pipeline for non-expert users.

Handtracking Accuracy

Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays.


Above Surface Interaction in Mobile VR

Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality.

ReconVigurRation

Reconfiguring Physical Keyboards in Virtual Reality.

Effects of Depth Layer Switching

Perception between OST-HMDs and body proximate displays (such as smartphones).



Corneal Imaging

Around-Device Interaction using Corneal Imaging.

HeadPhones

Ad hoc mobile multi-display environments through head tracking.

OST-Calibration Survey

A survey of 20 years of optical see-through calibration for AR HMDs.


BodyDigitizer

Open-Source 3D Full Body Scanner (page opens in new window).

AAUPR

Adaptive User Perspective Rendering for Handheld Augmented Reality.

GlassHands

Around-device interaction using reflective glasses.


Web-based AR

Web-based Augmented Reality.

Augmentation not Duplication

Designing Augmented Comic Books.

Text Entry in VR

How to type in Virtual Reality?


Pervasive AR

Survey on context-awareness in Augmented Reality.

MultiFi

Interaction with multiple displays on and around the body.

Smart Glasses for Industrial Use

Augmented Reality HMDs for industrial use cases.


Semantic Web + AR

Utilizing semantic web sources for AR content.

AR Sketching

Augmented Reality support for sketching.

AR Character Modeling

Augmented Reality character modelling for games.


HeadLens

User-perspective Augmented Reality for public displays.

Hologram Verification

Interactive Hologram Verification using Smartphones.

AR Tourism

Understanding the utility of Augmented Reality for touristic applications.


AR Games in Public Space

Understanding handheld Augmented Reality gaming in public space.

AR Browser

Augmented Reality browser survey.

Hybrid AR Interfaces

Hybrid user interfaces for poster interaction.