Exploring behavioral and symbolic fillers as delay mitigation strategies for embodied conversational agents in VR.
Exploring approaches for deployment of UE-scenes across CAVE and VR headsets.
Study about multimodal interaction with large language models 3D scene editing in VR.
Study about the use of text-to-image generation with the keyword method.
Five experiments to investigate the joint performance of text input on cell phones with output on optical see-through HMD.
XR experience to support learning about the dynamics of thermal processes in power electronics for automotive engineering students.
Techniques for efficiently entering accented characters in VR using physical keyboards.
Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability
A HoloDeck in VR to generate 3D models based on speech input.
The Effect of an Exergame on the Shadow Play Skill Based on Muscle Memory for Young Female Participants: The Case of Forehand Drive in Table Tennis.
Quantifying the benefits and limitations of VR-replicated physical interfaces for monitoring and teleoperation of autonomous vehicles.
Improving Understanding of Biocide Availability in Facades through Immersive Analytics
Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers.
Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays.
Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality.
Perception between OST-HMDs and body proximate displays (such as smartphones).